The third postponement of the release of the co-op shooter Warhammer 40,000: Darktide was announced by Fatshark studio developers. The release date was pushed back from September 13 to November 30. Again, however, the Xbox Series console will debut before the PC.
The team “needs further time to improve stability, performance, and fine-tune the game’s core features,” according to Martin Wahlund, founder of Fatshark. As a result, the creators plan to run several technical and beta testing before a full launch.
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We’re not thrilled about delaying a game because it’s probably one of the most complex decisions a developer has to make, said Martin Wahlund, CEO of Fatshark, on Twitter. However, this demonstrates our dedication to spending the time required and going above and beyond to provide you with the best game possible.
The Fatshark team needs additional time to polish the game before it launches. While that means that Warhammer 40k enthusiasts will have to wait a little longer, it’s still a valid excuse.
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The performance of Fatshark’s games was frequently criticized when they first came out, but the developer constantly made improvements. With the release of Darktide, it is evident that the crew didn’t want a repetition of this.
However, there is some good news to be found in this. The company is already taking registrations from interested parties for multiple technical tests and betas that will be held before the game’s release.
According to Edge’s story, the character creator in Darktide will allow players to give their classes unique faces and load-outs. The two seasoned Imperial Guards are probably illustrations of how varied members of the same type may be.
Initially set to debut last year, the game will now be released in the spring. The third delay to September was finally announced at the end of March.