With the release of The Legend of Zelda: Breath of the Wild, the series entered a new era of potential. Open-world games are still affected by The Legend of Zelda: Breath of the Wild today. Players are offered a broad selection of items to scavenge, explore areas, and discover shrines.
A wider terrain does, however, increase the likelihood that some game mechanics won’t always work as intended.
Players have been investigating every crevice Hyrule has to offer to track down elusive Koroks or dredge up unique crafting materials. In this case, when climbing a mountain in The Legend of Zelda: Breath of the Wild, Reddit user coolestblue spotted a missing texture, displaying the odd, wall-like area of the rocks.
The Legend of Zelda: Breath of the Wild doesn’t disappoint players by providing them with plenty of territories to cover, even if that ground isn’t always wholly present. Exploration is one unique feature of many games played from the third-person perspective.
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A moment later, they make a quick bend to expose the underside of the same crag, which has been hollowed out. This is how coolestblue depicts the player sliding down a typical rocky outcrop on a slope.
Then, to demonstrate how seamlessly it rejoins the rest of the mountain, they wriggle and leap up to the side of the missing texture. The mountain texture appears paper-thin, with the center open to the sky, as coolestblue slides back down to reveal the underbelly.
Using riddles and item-specific boss battles, together with making The Legend of Zelda: Breath of the Wild an open-world game, allowed the franchise to move in a new direction while staying true to its core elements. Accordingly, Breath of the Wild 2’s delay might be a good thing, giving Nintendo more time to make another sizable game with few to no mistakes.