Tasha’s Cauldron of Everything is D&D’s newest book, and has been dominating the discussion in the tabletop community for months now. WOTC’s expansion adds new subclasses, feats, character creation rules, magic items, and more!
If you haven’t seen our coverage of TCoE so far, it’s a great way to stay caught up. The article below will cover the Lifewell Tattoo, Lyre of Building, and Masquerade Tattoo magic items.
Lifewell Tattoo Wondrous item (tattoo), very rare (requires attunement)
Produced by a special needle, this magic tattoo features symbols of life and rebirth.
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Tattoo Attunement – To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Necrotic Resistance – You have resistance to necrotic damage. Life Ward. When you would be reduced to O hit points, you drop to 1 hit point instead. Once used, this property can’t be used again until the next dawn.
Lyre of Building Wondrous item, rare (requires attunement by a bard)
While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre as an action to cast Fabricate, Move Earth, Passwall, or Summon Construct, and that spell can’t be cast from it again until the next dawn.
Masquerade Tattoo Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
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Tattoo Attunement – To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink – As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self – As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
If you like this content and would like to see more, it’s recommended to visit the D&D website’s Unearthed Arcana. If you enjoyed this coverage, be sure to stay tuned for future articles covering magic items in Tasha’s Cauldron of Everything!